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Teaching Physical Based Animation via OpenGL Slides

30 December 2009
Miao Song
Serguei A. Mokhov
P. Grogono
ArXiv (abs)PDFHTML
Abstract

This work expands further our earlier poster presentation and integration of the OpenGL Slides Framework (OGLSF) - to make presentations with real-time animated graphics where each slide is a scene with tidgets - and physical based animation of elastic two-, three-layer softbody objects. The whole project is very interactive, and serves dual purpose - delivering the teaching material in a classroom setting with real running animated examples as well as releasing the source code to the students to show how the actual working things are made.

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