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Learning the Structure and Parameters of Large-Population Graphical Games from Behavioral Data

Abstract

We formalize and study the problem of learning the structure and parameters of graphical games from strictly behavioral data. We cast the problem as a maximum likelihood estimation based on a generative model defined by the pure-strategy Nash equilibria of the game. The formulation brings out the interplay between goodness-of-fit and model complexity: good models capture the equilibrium behavior represented in the data while controlling the true number of equilibria, including those potentially unobserved. We provide a generalization bound for maximum likelihood estimation. We discuss several optimization algorithms including convex loss minimization, sigmoidal approximations and exhaustive search. We formally prove that games in our hypothesis space have a small true number of equilibria, with high probability; thus, convex loss minimization is sound. We illustrate our approach, show and discuss promising results on synthetic data and the U.S. congressional voting records.

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