v1v2 (latest)
Simulating Ability: Representing Skills in Games
Serious Games Development and Applications (SGDA), 2013
Abstract
Throughout the history of games, representing the abilities of the various agents acting on behalf of the players has been a central concern. With increasingly sophisticated games emerging, these simulations have become more realistic, but the underlying mechanisms are still, to a large extent, of an ad hoc nature. This paper proposes using a logistic model from psychometrics as a unified mechanism for task resolution in simulation-oriented games.
View on arXivComments on this paper
