Possibilities of Recursive GPU Mapping for Discrete Orthogonal Simplices

The problem of parallel thread mapping is studied for the case of discrete orthogonal -simplices. The possibility of a time recursive block-space map is analyzed from the point of view of parallel space efficiency and potential performance improvement. The -simplex and -simplex are analyzed as special cases, where constant time maps are found, providing a potential improvement of up to and more efficient than a bounding-box approach, respectively. For the general case it is shown that finding an efficient recursive parallel space for an -simplex depends of the choice of two parameters, for which some insights are provided which can lead to a volume that matches the -simplex for , making parallel space approximately times more efficient than a bounding-box.
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