Learning Sparse Potential Games in Polynomial Time and Sample Complexity

We consider the problem of learning sparse potential games --- a non-parametric class of graphical games where the payoffs are given by potential functions --- from observations of strategic interactions. We show that a polynomial time method based on -group regularized logistic regression recovers the -Nash equilibria set of the true game in samples, where is the maximum number of pure strategies of a player, is the number of players and is the maximum degree of the game graph. Under slightly more stringent conditions on the payoff functions of the true game, we show that our method recovers the pure-strategy Nash equilibria (PSNE) set of the true game exactly. We also show that samples are necessary for any method to recover the PSNE set of the true game.
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