Distributed Symmetry-Breaking with Improved Vertex-Averaged Complexity

We study the distributed message-passing model in which a communication network is represented by a graph . Usually, the measure of complexity that is considered in this model is the worst-case complexity, which is the largest number of rounds performed by a vertex . Often this is a reasonable measure, but in some occasions it does not express sufficiently well the actual performance of the algorithm. For example, an execution in which one processor performs rounds, and all the rest perform significantly less rounds than , has the same running time as an execution in which every processor performs rounds. On the other hand, the latter execution is less efficient in several respects, such as energy efficiency, task execution efficiency, local-neighborhood efficiency and simulation efficiency. Consequently, a more appropriate measure is required in these cases. Recently, the vertex-averaged complexity was proposed by \cite{Feuilloley2017}, where the running time is the worst-case average of rounds over the number of vertices. Feuilloley \cite{Feuilloley2017} showed an improved vertex-averaged complexity can be obtained for leader election, but not for 3-coloring on rings. However, it remained open whether the vertex-averaged complexity of symmetry-breaking in general graphs can be better than the worst-case complexity. In this paper we devise symmetry-breaking algorithms with significantly improved vertex-averaged complexity for general graphs, as well as specific graph families, some of which have considerably better vertex-averaged complexity than the best-possible worst case complexity. For example, for general graphs,we devise an -vertex-coloring algorithm with vertex-averaged complexity of , where is the input graph's arboricity. In the worst-case, this requires rounds \cite{Barenboim2008}.
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