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Negative Momentum for Improved Game Dynamics

12 July 2018
Gauthier Gidel
Reyhane Askari Hemmat
Mohammad Pezeshki
Rémi Le Priol
Gabriel Huang
Simon Lacoste-Julien
Ioannis Mitliagkas
    AI4CE
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Abstract

Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games are gaining new importance through formulations like generative adversarial networks (GANs) and actor-critic systems. However, compared to single-objective optimization, game dynamics are more complex and less understood. In this paper, we analyze gradient-based methods with momentum on simple games. We prove that alternating updates are more stable than simultaneous updates. Next, we show both theoretically and empirically that alternating gradient updates with a negative momentum term achieves convergence in a difficult toy adversarial problem, but also on the notoriously difficult to train saturating GANs.

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