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Broadcasting on Random Directed Acyclic Graphs

Abstract

We study a generalization of the well-known model of broadcasting on trees to the case of directed acyclic graphs (DAGs). At time 00, a source vertex XX sends out a uniform bit along binary symmetric channels to a set of vertices called layer 11. Each vertex except XX is assumed to have indegree dd. At time k1k\geq1, vertices at layer kk apply dd-input Boolean processing functions to their received bits and send out the results to vertices at layer k+1k+1. We say that broadcasting is possible if we can reconstruct XX with probability of error bounded away from 1/21/2 using knowledge of all vertices at an arbitrarily deep layer kk. This question is also related to models of reliable computation and storage, and information flow in biological networks. In this paper, we study randomly constructed DAGs, for which we show that broadcasting is only possible if the noise level is below a certain (degree and function dependent) critical threshold. For d3d\geq3, and random DAGs with layer sizes Ω(logk)\Omega(\log k) and majority processing functions, we identify the critical threshold. For d=2d=2, we establish a similar result for NAND processing functions. We also prove a partial converse for odd d3d\geq3 illustrating that the identified thresholds are impossible to improve by selecting different processing functions if the decoder is restricted to using a single vertex. Finally, for any noise level, we construct explicit DAGs (using expander graphs) with bounded degree and layer sizes Θ(logk)\Theta(\log k) admitting reconstruction. In particular, we show that such DAGs can be generated in deterministic quasi-polynomial time or randomized polylogarithmic time in the depth. These results portray a doubly-exponential advantage for storing a bit in bounded degree DAGs compared to trees, where d=1d=1 but layer sizes need to grow exponentially with depth in order for broadcasting to be possible.

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