ResearchTrend.AI
  • Papers
  • Communities
  • Events
  • Blog
  • Pricing
Papers
Communities
Social Events
Terms and Conditions
Pricing
Parameter LabParameter LabTwitterGitHubLinkedInBlueskyYoutube

© 2025 ResearchTrend.AI, All rights reserved.

  1. Home
  2. Papers
  3. 1812.00855
49
14

Towards Solving Text-based Games by Producing Adaptive Action Spaces

3 December 2018
Ruo Yu Tao
Marc-Alexandre Côté
Xingdi Yuan
Layla El Asri
ArXiv (abs)PDFHTML
Abstract

To solve a text-based game, an agent needs to formulate valid text commands for a given context and find the ones that lead to success. Recent attempts at solving text-based games with deep reinforcement learning have focused on the latter, i.e., learning to act optimally when valid actions are known in advance. In this work, we propose to tackle the first task and train a model that generates the set of all valid commands for a given context. We try three generative models on a dataset generated with Textworld. The best model can generate valid commands which were unseen at training and achieve high F1F_1F1​ score on the test set.

View on arXiv
Comments on this paper