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The Replica Dataset: A Digital Replica of Indoor Spaces

13 June 2019
Julian Straub
Thomas Whelan
Lingni Ma
Yufan Chen
Erik Wijmans
Simon Green
Jakob J. Engel
Raul Mur-Artal
C. Ren
Shobhit Verma
Anton Clarkson
Ming Yan
B. Budge
Yajie Yan
Xiaqing Pan
June Yon
Yuyang Zou
Kimberly Leon
Nigel Carter
Jesus Briales
Tyler Gillingham
Elias Mueggler
Luis Pesqueira
Manolis Savva
Dhruv Batra
H. Strasdat
R. D. Nardi
Michael Goesele
S. Lovegrove
Richard Newcombe
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Abstract

We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale. Each scene consists of a dense mesh, high-resolution high-dynamic-range (HDR) textures, per-primitive semantic class and instance information, and planar mirror and glass reflectors. The goal of Replica is to enable machine learning (ML) research that relies on visually, geometrically, and semantically realistic generative models of the world - for instance, egocentric computer vision, semantic segmentation in 2D and 3D, geometric inference, and the development of embodied agents (virtual robots) performing navigation, instruction following, and question answering. Due to the high level of realism of the renderings from Replica, there is hope that ML systems trained on Replica may transfer directly to real world image and video data. Together with the data, we are releasing a minimal C++ SDK as a starting point for working with the Replica dataset. In addition, Replica is `Habitat-compatible', i.e. can be natively used with AI Habitat for training and testing embodied agents.

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