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Fast Deterministic Constructions of Linear-Size Spanners and Skeletons

Abstract

In the distributed setting, the only existing constructions of \textit{sparse skeletons}, (i.e., subgraphs with O(n)O(n) edges) either use randomization or large messages, or require Ω(D)\Omega(D) time, where DD is the hop-diameter of the input graph GG. We devise the first deterministic distributed algorithm in the CONGEST model (i.e., uses small messages) for constructing linear-size skeletons in time 2O(lognloglogn)2^{O(\sqrt{{\log n}\cdot{\log{\log n}}})}. We can also compute a linear-size spanner with stretch polylog(n)polylog(n) in low deterministic polynomial time, i.e., O(nρ)O(n^\rho) for an arbitrarily small constant ρ>0\rho >0, in the CONGEST model. Yet another algorithm that we devise runs in O(logn)κ1O({\log n})^{\kappa-1} time, for a parameter κ=1,2,,\kappa=1,2,\dots, and constructs an O(logn)κ1O({\log n})^{\kappa-1} spanner with O(n1+1/κ)O(n^{1+1/\kappa}) edges. All our distributed algorithms are lightweight from the computational perspective, i.e., none of them employs any heavy computations.

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