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OpenSpiel: A Framework for Reinforcement Learning in Games

26 August 2019
Marc Lanctot
Edward Lockhart
Jean-Baptiste Lespiau
V. Zambaldi
Satyaki Upadhyay
Julien Pérolat
S. Srinivasan
Finbarr Timbers
K. Tuyls
Shayegan Omidshafiei
Daniel Hennes
Dustin Morrill
Paul Muller
T. Ewalds
Ryan Faulkner
János Kramár
Bart De Vylder
Brennan Saeta
James Bradbury
David Ding
Sebastian Borgeaud
Matthew Lai
Julian Schrittwieser
Thomas W. Anthony
Edward Hughes
Ivo Danihelka
Jonah Ryan-Davis
    OffRL
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Abstract

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. This document serves both as an overview of the code base and an introduction to the terminology, core concepts, and algorithms across the fields of reinforcement learning, computational game theory, and search.

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