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Asynchronous Filling by Myopic Luminous Robots

15 September 2019
Attila Hideg
Tamás Lukovszki
ArXiv (abs)PDFHTML
Abstract

We consider the problem of filling an unknown area represented by an arbitrary connected graph of nnn vertices by mobile luminous robots. In this problem, the robots enter the graph one-by-one through a specific vertex, called the Door, and they eventually have to cover all vertices of the graph while avoiding collisions. The robots are anonymous and make decisions driven by the same local rule of behavior. They have limited persistent memory and limited visibility range. We investigate the Filling problem in the asynchronous model. We assume that the robots know an upper bound Δ\DeltaΔ on the maximum degree of the graph before entering. We present an algorithm solving the asynchronous Filling problem with robots having 111 hop visibility range, O(log⁡Δ)O(\log\Delta)O(logΔ) bits of persistent storage, and Δ+4\Delta+4Δ+4 colors, including the color when the light is off. We analyze the algorithm in terms of asynchronous rounds, where a round means the smallest time interval in which each robot, which has not yet finished the algorithm, has been activated at least once. We show that this algorithm needs O(n2)O(n^2)O(n2) asynchronous rounds. Our analysis provides the first asymptotic upper bound on the running time in terms of asynchronous rounds. Then we show how the number of colors can be reduced to O(1)O(1)O(1) at the cost of the running time. The algorithm with 111 hop visibility range, O(log⁡Δ)O(\log \Delta)O(logΔ) bits of persistent memory, and O(1)O(1)O(1) colors needs O(n2log⁡Δ)O(n^2\log \Delta)O(n2logΔ) rounds. We show how the running time can be improved by robots with a visibility range of 222 hops, O(log⁡Δ)O(\log \Delta)O(logΔ) bits of persistent memory, and Δ+4\Delta + 4Δ+4 colors (including the color when the light is off). We show that the algorithm needs O(n)O(n)O(n) asynchronous rounds. Finally, we show how to extend our solution to the kkk-Door case, k≥2k\geq 2k≥2, by using Δ+k+4\Delta + k + 4Δ+k+4 colors, including the color when the light is off.

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