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Real-Time Visualization in Non-Isotropic Geometries

Abstract

Non-isotropic geometries are of interest to low-dimensional topologists, physicists and cosmologists. However, they are challenging to comprehend and visualize. We present novel methods of computing real-time native geodesic rendering of non-isotropic geometries. Our methods can be applied not only to visualization, but also are essential for potential applications in machine learning and video games.

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