Being Fast Means Being Chatty: The Local Information Cost of Graph Spanners

We introduce a new measure for quantifying the amount of information that the nodes in a network need to learn to jointly solve a graph problem. We show that the local information cost () presents a natural lower bound on the communication complexity of distributed algorithms. For the synchronous CONGEST-KT1 model, where each node has initial knowledge of its neighbors' IDs, we prove that bits are required for solving a graph problem with a -round algorithm that errs with probability at most . Our result is the first lower bound that yields a general trade-off between communication and time for graph problems in the CONGEST-KT1 model. We demonstrate how to apply the local information cost by deriving a lower bound on the communication complexity of computing a -spanner that consists of at most edges, where . Our main result is that any -time algorithm must send at least bits in the CONGEST model under the KT1 assumption. Previously, only a trivial lower bound of bits was known for this problem. A consequence of our lower bound is that achieving both time- and communication-optimality is impossible when designing a distributed spanner algorithm. In light of the work of King, Kutten, and Thorup (PODC 2015), this shows that computing a minimum spanning tree can be done significantly faster than finding a spanner when considering algorithms with communication complexity. Our result also implies time complexity lower bounds for constructing a spanner in the node-congested clique of Augustine et al. (2019) and in the push-pull gossip model with limited bandwidth.
View on arXiv