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Coloring Fast Without Learning Your Neighbors' Colors

Abstract

We give an improved randomized CONGEST algorithm for distance-22 coloring that uses Δ2+1\Delta^2+1 colors and runs in O(logn)O(\log n) rounds, improving the recent O(logΔlogn)O(\log \Delta \cdot \log n)-round algorithm in [Halld\órsson, Kuhn, Maus; PODC '20]. We then improve the time complexity to O(logΔ)+2O(loglogn)O(\log \Delta) + 2^{O(\sqrt{\log\log n})}.

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