Sublinear classical and quantum algorithms for general matrix games
We investigate sublinear classical and quantum algorithms for matrix games, a fundamental problem in optimization and machine learning, with provable guarantees. Given a matrix , sublinear algorithms for the matrix game were previously known only for two special cases: (1) being the -norm unit ball, and (2) being either the - or the -norm unit ball. We give a sublinear classical algorithm that can interpolate smoothly between these two cases: for any fixed , we solve the matrix game where is a -norm unit ball within additive error in time . We also provide a corresponding sublinear quantum algorithm that solves the same task in time with a quadratic improvement in both and . Both our classical and quantum algorithms are optimal in the dimension parameters and up to poly-logarithmic factors. Finally, we propose sublinear classical and quantum algorithms for the approximate Carath\éodory problem and the -margin support vector machines as applications.
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