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Sublinear classical and quantum algorithms for general matrix games

AAAI Conference on Artificial Intelligence (AAAI), 2020
Abstract

We investigate sublinear classical and quantum algorithms for matrix games, a fundamental problem in optimization and machine learning, with provable guarantees. Given a matrix ARn×dA\in\mathbb{R}^{n\times d}, sublinear algorithms for the matrix game minxXmaxyYyAx\min_{x\in\mathcal{X}}\max_{y\in\mathcal{Y}} y^{\top} Ax were previously known only for two special cases: (1) Y\mathcal{Y} being the 1\ell_{1}-norm unit ball, and (2) X\mathcal{X} being either the 1\ell_{1}- or the 2\ell_{2}-norm unit ball. We give a sublinear classical algorithm that can interpolate smoothly between these two cases: for any fixed q(1,2]q\in (1,2], we solve the matrix game where X\mathcal{X} is a q\ell_{q}-norm unit ball within additive error ϵ\epsilon in time O~((n+d)/ϵ2)\tilde{O}((n+d)/{\epsilon^{2}}). We also provide a corresponding sublinear quantum algorithm that solves the same task in time O~((n+d)poly(1/ϵ))\tilde{O}((\sqrt{n}+\sqrt{d})\textrm{poly}(1/\epsilon)) with a quadratic improvement in both nn and dd. Both our classical and quantum algorithms are optimal in the dimension parameters nn and dd up to poly-logarithmic factors. Finally, we propose sublinear classical and quantum algorithms for the approximate Carath\éodory problem and the q\ell_{q}-margin support vector machines as applications.

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