Never 'Drop the Ball' in the Operating Room: An efficient hand-based VR
HMD controller interpolation algorithm, for collaborative, networked virtual
environments
Computer Graphics International Conference (CGI), 2021
Abstract
In this work, we propose two algorithms that can be applied in the context of a networked virtual environment to efficiently handle the interpolation of displacement data for hand-based VR HMDs. Our algorithms, based on the use of dual-quaternions and multivectors respectively, impact the network consumption rate and are highly effective in scenarios involving multiple users. We illustrate convincing results in a modern game engine and a medical VR collaborative training scenario.
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