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Realistic soft-body tearing under 10ms in VR

2 May 2022
Manos N. Kamarianakis
Antonis I Protopsaltis
Michail Tamiolakis
George Papagiannakis
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Abstract

We present a novel integration of a real-time continuous tearing algorithm for 3D meshes in VR, suitable for devices of low CPU/GPU specifications, along with a suitable particle decomposition that allows soft-body deformations on both the original and the torn model.

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