We tackle a new emerging problem, which is finding an optimal monopartite matching in a weighted graph. The semi-bandit version, where a full matching is sampled at each iteration, has been addressed by \cite{ADMA}, creating an algorithm with an expected regret matching with players, iterations and a minimum reward gap . We reduce this bound in two steps. First, as in \cite{GRAB} and \cite{UniRank} we use the unimodality property of the expected reward on the appropriate graph to design an algorithm with a regret in . Secondly, we show that by moving the focus towards the main question `\emph{Is user better than user ?}' this regret becomes , where derives from a better way of comparing users. Some experimental results finally show these theoretical results are corroborated in practice.
View on arXiv