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Vetaverse: A Survey on the Intersection of Metaverse, Vehicles, and Transportation Systems

27 October 2022
Pengyuan Zhou
Jinjing Zhu
Yiting Wang
Yunfan Lu
Zixiang Wei
Haolin Shi
Yu-Mei Ding
Yu Gao
Qinglong Huang
Yan Shi
A. Alhilal
Lik-Hang Lee
Tristan Braud
Pan Hui
Lin Wang
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Abstract

Since 2021, the term "Metaverse" has been the most popular one, garnering a lot of interest. Because of its contained environment and built-in computing and networking capabilities, a modern car makes an intriguing location to host its own little metaverse. Additionally, the travellers don't have much to do to pass the time while traveling, making them ideal customers for immersive services. Vetaverse (Vehicular-Metaverse), which we define as the future continuum between vehicular industries and Metaverse, is envisioned as a blended immersive realm that scales up to cities and countries, as digital twins of the intelligent Transportation Systems, referred to as "TS-Metaverse", as well as customized XR services inside each Individual Vehicle, referred to as "IV-Metaverse". The two subcategories serve fundamentally different purposes, namely long-term interconnection, maintenance, monitoring, and management on scale for large transportation systems (TS), and personalized, private, and immersive infotainment services (IV). By outlining the framework of Vetaverse and examining important enabler technologies, we reveal this impending trend. Additionally, we examine unresolved issues and potential routes for future study while highlighting some intriguing Vetaverse services.

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