44
v1v2 (latest)

On the Nucleolus of a Class of Linear Production Games

Main:11 Pages
1 Figures
Bibliography:1 Pages
Appendix:9 Pages
Abstract

We study the nucleolus in a class of cooperative games where agents collaborate by sharing demands and production-distribution capacities across multiple markets. These production-distribution games form a structured subclass of linear production games and capture applications such as horizontal collaboration in logistics. While computing the nucleolus is generally NP-hard for linear production games, we show that structural properties of production-distribution games enable efficient computation in several cases. Our main results focus on the uncapacitated variant. First, we provide a polynomial-time characterization of instances where the core reduces to a singleton, allowing direct computation of the nucleolus. Second, when the number of markets is fixed, we design a separation-based polynomial-time algorithm. Third, in the single-market case, we develop a faster combinatorial primal-dual algorithm that runs in O(n4)O(n^4).

View on arXiv
Comments on this paper