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Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games

Abstract

Mean-field games have been used as a theoretical tool to obtain an approximate Nash equilibrium for symmetric and anonymous NN-player games. However, limiting applicability, existing theoretical results assume variations of a "population generative model", which allows arbitrary modifications of the population distribution by the learning algorithm. Moreover, learning algorithms typically work on abstract simulators with population instead of the NN-player game. Instead, we show that NN agents running policy mirror ascent converge to the Nash equilibrium of the regularized game within O~(ε2)\widetilde{\mathcal{O}}(\varepsilon^{-2}) samples from a single sample trajectory without a population generative model, up to a standard O(1N)\mathcal{O}(\frac{1}{\sqrt{N}}) error due to the mean field. Taking a divergent approach from the literature, instead of working with the best-response map we first show that a policy mirror ascent map can be used to construct a contractive operator having the Nash equilibrium as its fixed point. We analyze single-path TD learning for NN-agent games, proving sample complexity guarantees by only using a sample path from the NN-agent simulator without a population generative model. Furthermore, we demonstrate that our methodology allows for independent learning by NN agents with finite sample guarantees.

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