Smooth Nash Equilibria: Algorithms and Complexity

A fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a relaxed variant of Nash equilibrium called -smooth Nash equilibrium, for a smoothness parameter . In a -smooth Nash equilibrium, players only need to achieve utility at least as high as their best deviation to a -smooth strategy, which is a distribution that does not put too much mass (as parametrized by ) on any fixed action. We distinguish two variants of -smooth Nash equilibria: strong -smooth Nash equilibria, in which players are required to play -smooth strategies under equilibrium play, and weak -smooth Nash equilibria, where there is no such requirement. We show that both weak and strong -smooth Nash equilibria have superior computational properties to Nash equilibria: when as well as an approximation parameter and the number of players are all constants, there is a constant-time randomized algorithm to find a weak -approximate -smooth Nash equilibrium in normal-form games. In the same parameter regime, there is a polynomial-time deterministic algorithm to find a strong -approximate -smooth Nash equilibrium in a normal-form game. These results stand in contrast to the optimal algorithm for computing -approximate Nash equilibria, which cannot run in faster than quasipolynomial-time. We complement our upper bounds by showing that when either or is an inverse polynomial, finding a weak -approximate -smooth Nash equilibria becomes computationally intractable.
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