Positional -regular languages
Antonio Casares
Pierre Ohlmann
Main:81 Pages
26 Figures
Bibliography:4 Pages
Appendix:24 Pages
Abstract
In the context of two-player games over graphs, a language is called positional if, in all games using as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on the history of the play. In this work, we describe the class of parity automata recognising positional languages, providing a complete characterisation of positionality for -regular languages. As corollaries, we establish decidability of positionality in polynomial time, finite-to-infinite and 1-to-2-players lifts, and show the closure under union of prefix-independent positional objectives, answering a conjecture by Kopczyński in the -regular case.
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