23
1

Ariadne and Theseus: Exploration and Rendezvous with Two Mobile Agents in an Unknown Graph

Abstract

We investigate two fundamental problems in mobile computing: exploration and rendezvous, with two distinct mobile agents in an unknown graph. The agents can read and write information on whiteboards that are located at all nodes. They both move along one adjacent edge at every time-step. In the exploration problem, both agents start from the same node of the graph and must traverse all of its edges. We show that a simple variant of depth-first search achieves collective exploration in mm synchronous time-steps, where mm is the number of edges of the graph. This improves the competitive ratio of collective graph exploration. In the rendezvous problem, the agents start from different nodes of the graph and must meet as fast as possible. We introduce an algorithm guaranteeing rendezvous in at most 32m\frac{3}{2}m time-steps. This improves over the so-called `wait for Mommy' algorithm which requires 2m2m time-steps. All our guarantees are derived from a more general asynchronous setting in which the speeds of the agents are controlled by an adversary at all times. Our guarantees also generalize to weighted graphs, if the number of edges mm is replaced by the sum of all edge lengths.

View on arXiv
Comments on this paper