Edit3K: Universal Representation Learning for Video Editing Components

This paper focuses on understanding the predominant video creation pipeline, i.e., compositional video editing with six main types of editing components, including video effects, animation, transition, filter, sticker, and text. In contrast to existing visual representation learning of visual materials (i.e., images/videos), we aim to learn visual representations of editing actions/components that are generally applied on raw materials. We start by proposing the first large-scale dataset for editing components of video creation, which covers about editing components with videos. Each video in our dataset is rendered by various image/video materials with a single editing component, which supports atomic visual understanding of different editing components. It can also benefit several downstream tasks, e.g., editing component recommendation, editing component recognition/retrieval, etc. Existing visual representation methods perform poorly because it is difficult to disentangle the visual appearance of editing components from raw materials. To that end, we benchmark popular alternative solutions and propose a novel method that learns to attend to the appearance of editing components regardless of raw materials. Our method achieves favorable results on editing component retrieval/recognition compared to the alternative solutions. A user study is also conducted to show that our representations cluster visually similar editing components better than other alternatives. Furthermore, our learned representations used to transition recommendation tasks achieve state-of-the-art results on the AutoTransition dataset. The code and dataset are available atthis https URL.
View on arXiv@article{gu2025_2403.16048, title={ Edit3K: Universal Representation Learning for Video Editing Components }, author={ Xin Gu and Libo Zhang and Fan Chen and Longyin Wen and Yufei Wang and Tiejian Luo and Sijie Zhu }, journal={arXiv preprint arXiv:2403.16048}, year={ 2025 } }