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EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation

19 April 2024
Wenkai Liu
Tao Guan
Bin Zhu
Lili Ju
Zikai Song
Dan Li
Yuesong Wang
Wei Yang
    3DGS
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Abstract

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k×\times×4k pixels) is hindered by the excessive computational requirements for managing a large number of Gaussians. Addressing this, we introduce ÉfficientGS', an advanced approach that optimizes 3DGS for high-resolution, large-scale scenes. We analyze the densification process in 3DGS and identify areas of Gaussian over-proliferation. We propose a selective strategy, limiting Gaussian increase to key primitives, thereby enhancing the representational efficiency. Additionally, we develop a pruning mechanism to remove redundant Gaussians, those that are merely auxiliary to adjacent ones. For further enhancement, we integrate a sparse order increment for Spherical Harmonics (SH), designed to alleviate storage constraints and reduce training overhead. Our empirical evaluations, conducted on a range of datasets including extensive 4K+ aerial images, demonstrate that ÉfficientGS' not only expedites training and rendering times but also achieves this with a model size approximately tenfold smaller than conventional 3DGS while maintaining high rendering fidelity.

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