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GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting

Jiajun Huang
Hongchuan Yu
Hongchuan Yu
Tong-Yee Lee
Abstract

We present GSDeformer, a method that enables cage-based deformation on 3D Gaussian Splatting (3DGS). Our approach bridges cage-based deformation and 3DGS by using a proxy point-cloud representation. This point cloud is generated from 3D Gaussians, and deformations applied to the point cloud are translated into transformations on the 3D Gaussians. To handle potential bending caused by deformation, we incorporate a splitting process to approximate it. Our method does not modify or extend the core architecture of 3D Gaussian Splatting, making it compatible with any trained vanilla 3DGS or its variants. Additionally, we automate cage construction for 3DGS and its variants using a render-and-reconstruct approach. Experiments demonstrate that GSDeformer delivers superior deformation results compared to existing methods, is robust under extreme deformations, requires no retraining for editing, runs in real-time, and can be extended to other 3DGS variants. Project Page:this https URL

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@article{huang2025_2405.15491,
  title={ GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting },
  author={ Jiajun Huang and Shuolin Xu and Hongchuan Yu and Tong-Yee Lee },
  journal={arXiv preprint arXiv:2405.15491},
  year={ 2025 }
}
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