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Hokoff: Real Game Dataset from Honor of Kings and its Offline Reinforcement Learning Benchmarks

20 August 2024
Yun Qu
Boyuan Wang
Jianzhun Shao
Yuhang Jiang
Chen Chen
Zhenbin Ye
Lin Liu
Junfeng Yang
Lin Lai
Hongyang Qin
Minwen Deng
Juchao Zhuo
Deheng Ye
Qiang Fu
Wei Yang
Guang Yang
Lanxiao Huang
Xiangyang Ji
    OffRL
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Abstract

The advancement of Offline Reinforcement Learning (RL) and Offline Multi-Agent Reinforcement Learning (MARL) critically depends on the availability of high-quality, pre-collected offline datasets that represent real-world complexities and practical applications. However, existing datasets often fall short in their simplicity and lack of realism. To address this gap, we propose Hokoff, a comprehensive set of pre-collected datasets that covers both offline RL and offline MARL, accompanied by a robust framework, to facilitate further research. This data is derived from Honor of Kings, a recognized Multiplayer Online Battle Arena (MOBA) game known for its intricate nature, closely resembling real-life situations. Utilizing this framework, we benchmark a variety of offline RL and offline MARL algorithms. We also introduce a novel baseline algorithm tailored for the inherent hierarchical action space of the game. We reveal the incompetency of current offline RL approaches in handling task complexity, generalization and multi-task learning.

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