Real-time Diverse Motion In-betweening with Space-time Control
Motion in Games (MIG), 2024
- DiffM
Main:5 Pages
6 Figures
Bibliography:3 Pages
2 Tables
Appendix:1 Pages
Abstract
In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion controls into the procedure of motion transitions. Notably, this integration enables a finer-grained spatial-temporal control by allowing users to impart additional conditions, such as duration, path, style, etc., into the in-betweening process. We demonstrate that our in-betweening approach can synthesize both locomotion and unstructured motions, enabling rich, versatile, and high-quality animation generation.
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