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Fast Feedforward 3D Gaussian Splatting Compression

10 October 2024
Yihang Chen
Qianyi Wu
Mengyao Li
Weiyao Lin
Mehrtash Harandi
Jianfei Cai
    3DGS
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Abstract

With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Our code is available at:this https URL.

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@article{chen2025_2410.08017,
  title={ Fast Feedforward 3D Gaussian Splatting Compression },
  author={ Yihang Chen and Qianyi Wu and Mengyao Li and Weiyao Lin and Mehrtash Harandi and Jianfei Cai },
  journal={arXiv preprint arXiv:2410.08017},
  year={ 2025 }
}
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