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Don't Mesh with Me: Generating Constructive Solid Geometry Instead of Meshes by Fine-Tuning a Code-Generation LLM

22 November 2024
Maximilian Mews
Ansar Aynetdinov
Vivian Schiller
Peter Eisert
Alan Akbik
    3DV
    AI4CE
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Abstract

While recent advancements in machine learning, such as LLMs, are revolutionizing software development and creative industries, they have had minimal impact on engineers designing mechanical parts, which remains largely a manual process. Existing approaches to generating 3D geometry most commonly use meshes as a 3D representation. While meshes are suitable for assets in video games or animations, they lack sufficient precision and adaptability for mechanical engineering purposes. This paper introduces a novel approach for the generation of 3D geometry that generates surface-based Constructive Solid Geometry (CSG) by leveraging a code-generation LLM. First, we create a dataset of 3D mechanical parts represented as code scripts by converting Boundary Representation geometry (BREP) into CSG-based Python scripts. Second, we create annotations in natural language using GPT-4. The resulting dataset is used to fine-tune a code-generation LLM. The fine-tuned LLM can complete geometries based on positional input and natural language in a plausible way, demonstrating geometric understanding.

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@article{mews2025_2411.15279,
  title={ Don't Mesh with Me: Generating Constructive Solid Geometry Instead of Meshes by Fine-Tuning a Code-Generation LLM },
  author={ Maximilian Mews and Ansar Aynetdinov and Vivian Schiller and Peter Eisert and Alan Akbik },
  journal={arXiv preprint arXiv:2411.15279},
  year={ 2025 }
}
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