3D-CDRGP: Towards Cross-Device Robotic Grasping Policy in 3D Open World
Given the diversity of devices and the product upgrades, cross-device research has become an urgent issue that needs to be tackled. To this end, we pioneer in probing the cross-device (cameras & robotics) grasping policy in the 3D open world. Specifically, we construct two real-world grasping setups, employing robotic arms and cameras from completely different manufacturers. To minimize domain differences in point clouds from diverse cameras, we adopt clustering methods to generate 3D object proposals. However, existing clustering methods are limited to closed-set scenarios, which confines the robotic graspable object categories and ossifies the deployment scenarios. To extend these methods to open-world settings, we introduce the SSGC-Seg module that enables category-agnostic 3D object detection. The proposed module transforms the original multi-class semantic information into binary semantic cues-foreground and background by analyzing the SoftMax value of each point, and then clusters the foreground points based on geometric information to form initial object proposals. Furthermore, ScoreNet‡ is designed to score each detection result, and the robotic arm prioritizes grasping the object with the highest confidence score. Experiments on two different types of setups highlight the effectiveness and robustness of our policy for cross-device robotics grasping research. Our code is provided in the supplementary and will be released upon acceptance.
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