ResearchTrend.AI
  • Papers
  • Communities
  • Events
  • Blog
  • Pricing
Papers
Communities
Social Events
Terms and Conditions
Pricing
Parameter LabParameter LabTwitterGitHubLinkedInBlueskyYoutube

© 2025 ResearchTrend.AI, All rights reserved.

  1. Home
  2. Papers
  3. 2411.18500
68
0

Personalised Serious Games and Gamification in Healthcare: Survey and Future Research Directions

27 November 2024
Stéphanie Carlier
F. D. Backere
F. Turck
ArXivPDFHTML
Abstract

Serious games and gamification (SGG) in eHealth have positive health impacts, but a personalized approach is needed due to diverse user contexts. This introduces challenges in achieving personalization in SGG. A literature search on Web of Science and PubMed identified 31 articles: 22 on serious games and 9 on gamification. These strategies are most applied in behavior change and rehabilitation, with machine learning and AI showing promise for personalization. Reusability of personalisation algorithms and domain knowledge is underemphasized, reported in only 10 articles. Future research should standardize personalized SGG development, focusing on component reuse to streamline design and enhance evaluation.

View on arXiv
Comments on this paper