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ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency

2 December 2024
Zhuoxiao Li
Shanliang Yao
Qizhong Gao
Ángel F. García-Fernández
Yong Yue
Angel F. Garcia-Fernandez
Andrew Levers
Xiaohui Zhu
    3DGS
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Abstract

While Gaussian Splatting (GS) demonstrates efficient and high-quality scene rendering and small area surface extraction ability, it falls short in handling large-scale aerial image surface extraction tasks. To overcome this, we present ULSR-GS, a framework dedicated to high-fidelity surface extraction in ultra-large-scale scenes, addressing the limitations of existing GS-based mesh extraction methods. Specifically, we propose a point-to-photo partitioning approach combined with a multi-view optimal view matching principle to select the best training images for each sub-region. Additionally, during training, ULSR-GS employs a densification strategy based on multi-view geometric consistency to enhance surface extraction details. Experimental results demonstrate that ULSR-GS outperforms other state-of-the-art GS-based works on large-scale aerial photogrammetry benchmark datasets, significantly improving surface extraction accuracy in complex urban environments. Project page:this https URL.

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@article{li2025_2412.01402,
  title={ ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency },
  author={ Zhuoxiao Li and Shanliang Yao and Yong Yue and Wufan Zhao and Rongjun Qin and Angel F. Garcia-Fernandez and Andrew Levers and Xiaohui Zhu },
  journal={arXiv preprint arXiv:2412.01402},
  year={ 2025 }
}
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