Fixed Point Computation: Beating Brute Force with Smoothed Analysis

We propose a new algorithm that finds an -approximate fixed point of a smooth function from the -dimensional unit ball to itself. We use the general framework of finding approximate solutions to a variational inequality, a problem that subsumes fixed point computation and the computation of a Nash Equilibrium. The algorithm's runtime is bounded by , under the smoothed-analysis framework. This is the first known algorithm in such a generality whose runtime is faster than , which is a time that suffices for an exhaustive search. We complement this result with a lower bound of on the query complexity for finding an -approximate fixed point on the unit ball, which holds even in the smoothed-analysis model, yet without the assumption that the function is smooth. Existing lower bounds are only known for the hypercube, and adapting them to the ball does not give non-trivial results even for finding -approximate fixed points.
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