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Towards Better Robustness: Progressively Joint Pose-3DGS Learning for Arbitrarily Long Videos

28 January 2025
Zhen-Hui Dong
Sheng Ye
Yu-Hui Wen
Nannan Li
Yao Liu
    3DGS
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Abstract

3D Gaussian Splatting (3DGS) has emerged as a powerful representation due to its efficiency and high-fidelity rendering. However, 3DGS training requires a known camera pose for each input view, typically obtained by Structure-from-Motion (SfM) pipelines. Pioneering works have attempted to relax this restriction but still face difficulties when handling long sequences with complex camera trajectories. In this work, we propose Rob-GS, a robust framework to progressively estimate camera poses and optimize 3DGS for arbitrarily long video sequences. Leveraging the inherent continuity of videos, we design an adjacent pose tracking method to ensure stable pose estimation between consecutive frames. To handle arbitrarily long inputs, we adopt a "divide and conquer" scheme that adaptively splits the video sequence into several segments and optimizes them separately. Extensive experiments on the Tanks and Temples dataset and our collected real-world dataset show that our Rob-GS outperforms the state-of-the-arts.

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