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Strength Estimation and Human-Like Strength Adjustment in Games

24 February 2025
Chun Jung Chen
Chung-Chin Shih
Ti-Rong Wu
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Abstract

Strength estimation and adjustment are crucial in designing human-AI interactions, particularly in games where AI surpasses human players. This paper introduces a novel strength system, including a strength estimator (SE) and an SE-based Monte Carlo tree search, denoted as SE-MCTS, which predicts strengths from games and offers different playing strengths with human styles. The strength estimator calculates strength scores and predicts ranks from games without direct human interaction. SE-MCTS utilizes the strength scores in a Monte Carlo tree search to adjust playing strength and style. We first conduct experiments in Go, a challenging board game with a wide range of ranks. Our strength estimator significantly achieves over 80% accuracy in predicting ranks by observing 15 games only, whereas the previous method reached 49% accuracy for 100 games. For strength adjustment, SE-MCTS successfully adjusts to designated ranks while achieving a 51.33% accuracy in aligning to human actions, outperforming a previous state-of-the-art, with only 42.56% accuracy. To demonstrate the generality of our strength system, we further apply SE and SE-MCTS to chess and obtain consistent results. These results show a promising approach to strength estimation and adjustment, enhancing human-AI interactions in games. Our code is available atthis https URL.

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@article{chen2025_2502.17109,
  title={ Strength Estimation and Human-Like Strength Adjustment in Games },
  author={ Chun Jung Chen and Chung-Chin Shih and Ti-Rong Wu },
  journal={arXiv preprint arXiv:2502.17109},
  year={ 2025 }
}
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