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Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences

26 February 2025
Nicolai Hejlesen Jørgensen
Sarmilan Tharmabalan
Ilhan Aslan
Nicolai Brodersen Hansen
Timothy Merritt
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Abstract

This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with multiplayer tabletop games like Dungeons & Dragons. We report on the design process and the series of experiments to improve the functionality and experience design, resulting in two functional versions of the system. While v1 of our system uses simplified prompt engineering, v2 leverages a multi-agent architecture and the ReAct framework to include reasoning and action. A comparative evaluation demonstrates that v2 as an agentic system maintains play while significantly improving modularity and game experience, including immersion and curiosity. Our findings contribute to the evolution of AI-driven interactive fiction, highlighting new avenues for enhancing solo role-playing experiences.

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@article{jørgensen2025_2502.19519,
  title={ Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences },
  author={ Nicolai Hejlesen Jørgensen and Sarmilan Tharmabalan and Ilhan Aslan and Nicolai Brodersen Hansen and Timothy Merritt },
  journal={arXiv preprint arXiv:2502.19519},
  year={ 2025 }
}
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