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Deblur Gaussian Splatting SLAM

16 March 2025
Francesco Girlanda
D. Rozumnyi
Marc Pollefeys
Martin R. Oswald
    3DGS
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Abstract

We present Deblur-SLAM, a robust RGB SLAM pipeline designed to recover sharp reconstructions from motion-blurred inputs. The proposed method bridges the strengths of both frame-to-frame and frame-to-model approaches to model sub-frame camera trajectories that lead to high-fidelity reconstructions in motion-blurred settings. Moreover, our pipeline incorporates techniques such as online loop closure and global bundle adjustment to achieve a dense and precise global trajectory. We model the physical image formation process of motion-blurred images and minimize the error between the observed blurry images and rendered blurry images obtained by averaging sharp virtual sub-frame images. Additionally, by utilizing a monocular depth estimator alongside the online deformation of Gaussians, we ensure precise mapping and enhanced image deblurring. The proposed SLAM pipeline integrates all these components to improve the results. We achieve state-of-the-art results for sharp map estimation and sub-frame trajectory recovery both on synthetic and real-world blurry input data.

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@article{girlanda2025_2503.12572,
  title={ Deblur Gaussian Splatting SLAM },
  author={ Francesco Girlanda and Denys Rozumnyi and Marc Pollefeys and Martin R. Oswald },
  journal={arXiv preprint arXiv:2503.12572},
  year={ 2025 }
}
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