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Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model

18 March 2025
Mufan Liu
Qi Yang
He Huang
Wenjie Huang
Zhenlong Yuan
Zhu Li
Yiling Xu
    3DGS
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Abstract

3D Gaussian Splatting (3DGS) has emerged as an efficient and high-fidelity paradigm for novel view synthesis. To adapt 3DGS for dynamic content, deformable 3DGS incorporates temporally deformable primitives with learnable latent embeddings to capture complex motions. Despite its impressive performance, the high-dimensional embeddings and vast number of primitives lead to substantial storage requirements. In this paper, we introduce a \textbf{Light}weight \textbf{4}D\textbf{GS} framework, called Light4GS, that employs significance pruning with a deep context model to provide a lightweight storage-efficient dynamic 3DGS representation. The proposed Light4GS is based on 4DGS that is a typical representation of deformable 3DGS. Specifically, our framework is built upon two core components: (1) a spatio-temporal significance pruning strategy that eliminates over 64\% of the deformable primitives, followed by an entropy-constrained spherical harmonics compression applied to the remainder; and (2) a deep context model that integrates intra- and inter-prediction with hyperprior into a coarse-to-fine context structure to enable efficient multiscale latent embedding compression. Our approach achieves over 120x compression and increases rendering FPS up to 20\% compared to the baseline 4DGS, and also superior to frame-wise state-of-the-art 3DGS compression methods, revealing the effectiveness of our Light4GS in terms of both intra- and inter-prediction methods without sacrificing rendering quality.

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@article{liu2025_2503.13948,
  title={ Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model },
  author={ Mufan Liu and Qi Yang and He Huang and Wenjie Huang and Zhenlong Yuan and Zhu Li and Yiling Xu },
  journal={arXiv preprint arXiv:2503.13948},
  year={ 2025 }
}
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