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Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulation

Abstract

The field of Novel View Synthesis has been revolutionized by 3D Gaussian Splatting (3DGS), which enables high-quality scene reconstruction that can be rendered in real-time. 3DGS-based techniques typically suffer from high GPU memory and disk storage requirements which limits their practical application on consumer-grade devices. We propose Opti3DGS, a novel frequency-modulated coarse-to-fine optimization framework that aims to minimize the number of Gaussian primitives used to represent a scene, thus reducing memory and storage demands. Opti3DGS leverages image frequency modulation, initially enforcing a coarse scene representation and progressively refining it by modulating frequency details in the training images. On the baseline 3DGS, we demonstrate an average reduction of 62% in Gaussians, a 40% reduction in the training GPU memory requirements and a 20% reduction in optimization time without sacrificing the visual quality. Furthermore, we show that our method integrates seamlessly with many 3DGS-based techniques, consistently reducing the number of Gaussian primitives while maintaining, and often improving, visual quality. Additionally, Opti3DGS inherently produces a level-of-detail scene representation at no extra cost, a natural byproduct of the optimization pipeline. Results and code will be made publicly available.

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@article{farooq2025_2503.14475,
  title={ Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulation },
  author={ Umar Farooq and Jean-Yves Guillemaut and Adrian Hilton and Marco Volino },
  journal={arXiv preprint arXiv:2503.14475},
  year={ 2025 }
}
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