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TranSplat: Instant Cross-Scene Object Relighting in Gaussian Splatting via Spherical Harmonic Transfer

Main:8 Pages
16 Figures
Bibliography:2 Pages
3 Tables
Appendix:4 Pages
Abstract

We present TranSplat, a method for fast and accurate object relighting for the 3D Gaussian Splatting (GS) framework when transferring a 3D object from a source GS scene to a target GS scene. TranSplat is based on a theoretical radiance transfer identity for cross-scene relighting of objects with radially symmetric BRDFs that involves only taking simple products of spherical harmonic appearance coefficients of the object, source, and target environment maps without any explicit computation of scene quantities (e.g., the BRDFs themselves). TranSplat is the first method to demonstrate how this theoretical identity may be used to perform relighting within the GS framework, and furthermore, by automatically inferring unknown source and target environment maps directly from the source and target scene GS representations. We evaluated TranSplat on several synthetic and real-world scenes and objects, demonstrating comparable 3D object relighting performance to recent conventional inverse rendering-based GS methods with a fraction of their runtime. While TranSplat is theoretically best-suited for radially symmetric BRDFs, results demonstrate that TranSplat still offers perceptually realistic renderings on real scenes and opens a valuable, lightweight path forward to relighting with the GS framework.

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