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Geometry in Style: 3D Stylization via Surface Normal Deformation

29 March 2025
Nam Anh Dinh
Itai Lang
Hyunwoo Kim
Oded Stein
Rana Hanocka
    3DH
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Abstract

We present Geometry in Style, a new method for identity-preserving mesh stylization. Existing techniques either adhere to the original shape through overly restrictive deformations such as bump maps or significantly modify the input shape using expressive deformations that may introduce artifacts or alter the identity of the source shape. In contrast, we represent a deformation of a triangle mesh as a target normal vector for each vertex neighborhood. The deformations we recover from target normals are expressive enough to enable detailed stylizations yet restrictive enough to preserve the shape's identity. We achieve such deformations using our novel differentiable As-Rigid-As-Possible (dARAP) layer, a neural-network-ready adaptation of the classical ARAP algorithm which we use to solve for per-vertex rotations and deformed vertices. As a differentiable layer, dARAP is paired with a visual loss from a text-to-image model to drive deformations toward style prompts, altogether giving us Geometry in Style. Our project page is atthis https URL.

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@article{dinh2025_2503.23241,
  title={ Geometry in Style: 3D Stylization via Surface Normal Deformation },
  author={ Nam Anh Dinh and Itai Lang and Hyunwoo Kim and Oded Stein and Rana Hanocka },
  journal={arXiv preprint arXiv:2503.23241},
  year={ 2025 }
}
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