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WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

4 April 2025
Jianhao Zheng
Zihan Zhu
Valentin Bieri
Marc Pollefeys
Songyou Peng
Iro Armeni
    3DGS
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Abstract

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike traditional SLAM systems, which assume static scenes, our approach integrates depth and uncertainty information to enhance tracking, mapping, and rendering performance in the presence of moving objects. We introduce an uncertainty map, predicted by a shallow multi-layer perceptron and DINOv2 features, to guide dynamic object removal during both tracking and mapping. This uncertainty map enhances dense bundle adjustment and Gaussian map optimization, improving reconstruction accuracy. Our system is evaluated on multiple datasets and demonstrates artifact-free view synthesis. Results showcase WildGS-SLAM's superior performance in dynamic environments compared to state-of-the-art methods.

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@article{zheng2025_2504.03886,
  title={ WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments },
  author={ Jianhao Zheng and Zihan Zhu and Valentin Bieri and Marc Pollefeys and Songyou Peng and Iro Armeni },
  journal={arXiv preprint arXiv:2504.03886},
  year={ 2025 }
}
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