Traditional video-to-audio generation techniques primarily focus on field-of-view (FoV) video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation, we introduce a novel task, 360V2SA, to generate spatial audio from 360-degree videos, specifically producing First-order Ambisonics (FOA) audio - a standard format for representing 3D spatial audio that captures sound directionality and enables realistic 3D audio reproduction. We first create Sphere360, a novel dataset tailored for this task that is curated from real-world data. We also design an efficient semi-automated pipeline for collecting and cleaning paired video-audio data. To generate spatial audio from 360-degree video, we propose a novel framework OmniAudio, which leverages self-supervised pre-training using both spatial audio data (in FOA format) and large-scale non-spatial data. Furthermore, OmniAudio features a dual-branch framework that utilizes both panoramic and FoV video inputs to capture comprehensive local and global information from 360-degree videos. Experimental results demonstrate that OmniAudio achieves state-of-the-art performance across both objective and subjective metrics on Sphere360. Code and datasets will be released atthis https URL. The demo page is available atthis https URL.
View on arXiv@article{liu2025_2504.14906, title={ OmniAudio: Generating Spatial Audio from 360-Degree Video }, author={ Huadai Liu and Tianyi Luo and Qikai Jiang and Kaicheng Luo and Peiwen Sun and Jialei Wan and Rongjie Huang and Qian Chen and Wen Wang and Xiangtai Li and Shiliang Zhang and Zhijie Yan and Zhou Zhao and Wei Xue }, journal={arXiv preprint arXiv:2504.14906}, year={ 2025 } }