X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real

Human videos offer a scalable way to train robot manipulation policies, but lack the action labels needed by standard imitation learning algorithms. Existing cross-embodiment approaches try to map human motion to robot actions, but often fail when the embodiments differ significantly. We propose X-Sim, a real-to-sim-to-real framework that uses object motion as a dense and transferable signal for learning robot policies. X-Sim starts by reconstructing a photorealistic simulation from an RGBD human video and tracking object trajectories to define object-centric rewards. These rewards are used to train a reinforcement learning (RL) policy in simulation. The learned policy is then distilled into an image-conditioned diffusion policy using synthetic rollouts rendered with varied viewpoints and lighting. To transfer to the real world, X-Si introduces an online domain adaptation technique that aligns real and simulated observations during deployment. Importantly, X-Sim does not require any robot teleoperation data. We evaluate it across 5 manipulation tasks in 2 environments and show that it: (1) improves task progress by 30% on average over hand-tracking and sim-to-real baselines, (2) matches behavior cloning with 10x less data collection time, and (3) generalizes to new camera viewpoints and test-time changes. Code and videos are available atthis https URL.
View on arXiv@article{dan2025_2505.07096, title={ X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real }, author={ Prithwish Dan and Kushal Kedia and Angela Chao and Edward Weiyi Duan and Maximus Adrian Pace and Wei-Chiu Ma and Sanjiban Choudhury }, journal={arXiv preprint arXiv:2505.07096}, year={ 2025 } }