Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field

Dynamic scene representation and reconstruction have undergone transformative advances in recent years, catalyzed by breakthroughs in neural radiance fields and 3D Gaussian splatting techniques. While initially developed for static environments, these methodologies have rapidly evolved to address the complexities inherent in 4D dynamic scenes through an expansive body of research. Coupled with innovations in differentiable volumetric rendering, these approaches have significantly enhanced the quality of motion representation and dynamic scene reconstruction, thereby garnering substantial attention from the computer vision and graphics communities. This survey presents a systematic analysis of over 200 papers focused on dynamic scene representation using radiance field, spanning the spectrum from implicit neural representations to explicit Gaussian primitives. We categorize and evaluate these works through multiple critical lenses: motion representation paradigms, reconstruction techniques for varied scene dynamics, auxiliary information integration strategies, and regularization approaches that ensure temporal consistency and physical plausibility. We organize diverse methodological approaches under a unified representational framework, concluding with a critical examination of persistent challenges and promising research directions. By providing this comprehensive overview, we aim to establish a definitive reference for researchers entering this rapidly evolving field while offering experienced practitioners a systematic understanding of both conceptual principles and practical frontiers in dynamic scene reconstruction.
View on arXiv@article{fan2025_2505.10049, title={ Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field }, author={ Jinlong Fan and Xuepu Zeng and Jing Zhang and Mingming Gong and Yuxiang Yang and Dacheng Tao }, journal={arXiv preprint arXiv:2505.10049}, year={ 2025 } }