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Multi-view Surface Reconstruction Using Normal and Reflectance Cues

4 June 2025
Robin Bruneau
Baptiste Brument
Yvain Quéau
J. Mélou
F. Lauze
Jean-Denis Durou
Lilian Calvet
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Main:22 Pages
17 Figures
Bibliography:6 Pages
11 Tables
Abstract

Achieving high-fidelity 3D surface reconstruction while preserving fine details remains challenging, especially in the presence of materials with complex reflectance properties and without a dense-view setup. In this paper, we introduce a versatile framework that incorporates multi-view normal and optionally reflectance maps into radiance-based surface reconstruction. Our approach employs a pixel-wise joint re-parametrization of reflectance and surface normals, representing them as a vector of radiances under simulated, varying illumination. This formulation enables seamless incorporation into standard surface reconstruction pipelines, such as traditional multi-view stereo (MVS) frameworks or modern neural volume rendering (NVR) ones. Combined with the latter, our approach achieves state-of-the-art performance on multi-view photometric stereo (MVPS) benchmark datasets, including DiLiGenT-MV, LUCES-MV and Skoltech3D. In particular, our method excels in reconstructing fine-grained details and handling challenging visibility conditions. The present paper is an extended version of the earlier conference paper by Brument et al. (in Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024), featuring an accelerated and more robust algorithm as well as a broader empirical evaluation. The code and data relative to this article is available atthis https URL.

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@article{bruneau2025_2506.04115,
  title={ Multi-view Surface Reconstruction Using Normal and Reflectance Cues },
  author={ Robin Bruneau and Baptiste Brument and Yvain Quéau and Jean Mélou and François Bernard Lauze and Jean-Denis Durou and Lilian Calvet },
  journal={arXiv preprint arXiv:2506.04115},
  year={ 2025 }
}
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